Some of the other things that will happen with portals include a change in gravity, meaning you’ll walk on the roof instead, or sometimes it’s simply to provide light while the area around you is pitch black. Luckily it can only get you with the portal open, but guess how you solve puzzles. Easily the most startling is a centipede that can tell where you are, even if you can’t see where it is without opening the portal. It doesn’t take long for puzzles and the overall level design to become a little more sinister and challenging, as small harmless butterflies become crazy, almost dragon-like creatures when entering the portal. Early on, there isn’t anything that could be considered overly crazy, as the portals are used to basically give you platforms to reach areas you couldn’t before. The puzzles in Unbound are very interesting as you pass through a gate to each area that allows you to open portals, what effects the portals have, can be different. In Unbound, you’re a mage named Soli, who, after undergoing some events in the beginning of the game (the less I spoil it, the better), receives the ability to control and open portals between worlds that create different effects and puzzles for each area. There are 10 Unique portals to access and every one of these has its own mechanic tied to it. The premise, for the most part, is very simple and straightforward. At its core, when activated with L1 in an area where the player can do so after passing through one of the shard gates, they will be empowered with an ability that will allow Soli to tap into various abilities gained by using these portals. With puzzles, RPG elements, and expansive worlds, these platformers can compete with the biggest names. It has its own feel but shares the stage with other magical titles. Learning Unreal Engine 4 on the fly as they dove into development, the duo leaned on a multitude of resources from Reddit to YouTube to get up to speed on everything the engine has to offer. Unbound: Worlds Apart offers a fantasy adventure with colorful art and a portal mechanic which changes the world around you. The campaign has nine days remaining.Nothing worse than having to deal with some creepy crawlies. Unbound: Worlds Apart is a stunning looking project being brought to life by two-person studio Alien Pixel. We really want to bring Unbound to Nintendo Switch.”Īt the time of this press release, the campaign requires approximately $4,500 / £3,500 more to meet its Nintendo Switch stretch goal. We still have some time till the campaign ends and a bunch of cool things that we can do. With the help of these abilities, Soli must travel through dangerous and mysterious worlds, each of which is full of secrets and challenges. “Thank you so much for your support! We can definitely make Unbound the game it deserves to be. “This is a dream come true,” wrote co-creator and game designer Sergiu Craitoiu in a Kickstarter update. Last night the campaign surpassed its goal of raising $25,000 for the two-person team, who are based in Bucharest, Romania. The game was unveiled on 7th May with a public demo available alongside its Kickstarter campaign, and has since been impressing players and press alike with its mix of intricate puzzle-solving and platforming in a gorgeous, hand-crafted, dark fairytale world. Inside certain portals, the laws of physics and abilities of the character can change, opening up new and inventive ways to progress. Unbound invites players to take on the role of Soli, conjuring magic portals to travel between different realities in order to learn more about the catastrophe that ravaged his world. Unbound: Worlds Apart is an atmospheric hand-crafted platformer, sprinkled with mind-bending multi-dimensional puzzles.
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